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Week 13 - Competitive Play
November 18, 2023
by
seasonedramen
In Week 13 of Designing for Play, we looked at the channel, "Watch It Played", and chose one board game that we wanted to learn more about. We also looked at GDC's video, "Designing Great UX into Your...
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Week 10 - Game Balance, Asymmetry, and Battle Battle 2
October 27, 2023
by
seasonedramen
In week 10 of Designing for Play, we began to create our own game tailored to the BattleBattle style. For reference, BattleBattle is a versus game where each player has a card that determines their he...
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Week 07 - How People Interact
October 06, 2023
by
seasonedramen
Week 7 has brought us to begin developing and playtesting a card game based on travel. Our team has decided to go with a game that's based on a tour bus, where you use film to take photos of landmarks...
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Week 04 - Learning Procedures
September 15, 2023
by
seasonedramen
The game my group chose to create into a board game is Beamer , developed recently by Doug Yurchey. If seconds into the video, "Mr.Animate" states that the game doesn't require physical contact and th...
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Week 02 - Playcentric Design
September 01, 2023
by
seasonedramen
In Chapter 1 of Macklin and Sharp’s “Games, Design, and Play” the basic game elements are discussed. The six elements are “actions, goals, rules, objects, playspace, and players.” In our Tue...
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Week 01 - Introduction
September 01, 2023
by
seasonedramen
I'm taking Designing for Play because the class seemed intriguing and I would like to receive my gaming certificate from Texas Tech if possible (These classes fill up quickly). I want to get a better...
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